ROLL A
STICKMAN
FIELD GUIDE
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The field reference

Roll A Stickman Guides

Find the next action for your current stage. Each guide keeps its evidence and unknowns visible.

Starting & progression

Cards & your lineup

Rarities & Card BordersUnderstand rarity labels, printed 1-in numbers and Gold, Rainbow and VOID borders before comparing cards or estimating roll chances.VOID Border ExplainedSee what the Index says about the VOID border, its printed rarity modifier, power and set reward, including the earned-card exclusion.Traits & Choosing RerollsCompare confirmed Sturdy and Overlord effects, read trait guarantees and decide which card deserves a limited reroll budget.Trait Rerolls & GuaranteesFind the trait panel, read Epic+ and Legendary+ counters and plan a reroll budget without confusing rarity guarantees with a named trait.Card Tomes: Level 21 LimitLearn the Card Tome level limit, one-Tome-per-level rule and the difference between Tomes, spare cards and account XP.Card Upgrades & DuplicatesUpgrade cards using spare copies or Tomes, understand the observed level-51 cap and avoid treating account levels as card levels.Best Team: Roles & PositioningBuild a back-to-front lineup using card roles, levels and traits. Diagnose failed fights and adapt your team for Story, raids and longer battles.Combat, Stats & PositioningRead HP, ATK, HEAL, speed, turn-based abilities and the front slot, while keeping battle viewing speed separate from card power.Cards: Searchable ReferenceSearch observed Roll A Stickman card names and printed normal-border rarities, with a clear partial-coverage label and selected ability examples.Tier List: What to KeepChoose useful card roles and investments with clear evidence limits. Understand why a current universal S-tier card ranking is not established.

Resources & rolling

Modes & community