Observed unlock route
| Story milestone | Observed unlock | What to prepare |
|---|---|---|
| Early Story | More Army slots, Tower and traits appear during the opening stages | Fill every available slot and inspect abilities. |
| Stage 25 | Guilds | Find an active group before expecting guild-war participation. |
| Stage 30 | Endless | Save an alternate deck for a separate combat mode. |
| Stage 40 | ×3 battle speed | Use it to shorten viewing time; it is not a card stat. |
| Stage 60 | Dungeon | Check the party, lives and boss before entering. |
| Stage 70 | Arena | Read the opponent and defensive lineup before spending tickets. |
These are next-unlock labels seen in gameplay, not a claim that every earlier system opens at the same moment for every version. The starting recording has three slots at stage 3, four at stage 11 and five by stage 14. It does not establish every exact slot-unlock threshold.
When a stage stops you
First watch why the team loses. A fragile front needs a different fix from a team that survives but cannot finish opponents. Reorder the lineup, inspect level gaps, then use copies or Tomes on a card you expect to keep. Compare the same card’s border and level before assuming a rarer label alone makes it stronger.
Do not confuse the large account-level number with Story progress. A high-level account can still need to clear a particular stage to open a mode. The account stats guide explains where XP and points fit.
A free-player resource loop
Claim the officially published codes, do visible daily/weekly quests, collect Roll Pass free-track rewards and keep a useful team rolling and fighting. Join raids when available and send an appropriate expedition team when you will be away. Read each reward label: packs scale with progress, and paid automation is a convenience rather than a prerequisite for clicking the manual mode.
Keep rerolls and Tomes for a card that is solving a current problem. Paid boosts should be judged against your own bottleneck; see the pass comparison. No “F2P completion time” is promised because the roll outcomes and progression speed vary.