Account panel reference
| Stat | Visible cap | Observed value |
|---|---|---|
| Luck | 10,000 points | 20 points → ×1.60; 38 → ×2.14 |
| Haul | 10,000 | 1 point → +0.01% rolls from play |
| Roll Speed | 50 | 1 point → +2%; 2 → +4% |
| Border Chance | 80 | 10 points → +10% Gold/Rainbow/VOID odds |
| Potion Duration | 60 | 10 points → +30% |
| Mastery | 45 ranks | Rank 0 next milestone 10,000 rolls; rank 4 shows +20% luck |
These are observed caps, not instructions to buy a reset. The footage shows a paid Reset button; inspect its current price and confirmation before using it. We do not have enough controlled progression data to prescribe a single best allocation for every player.
Getting XP versus upgrading a card
The official XP Boost pass grants ×1.5 account XP per roll. Rolling and account XP are connected in the source description. A selected card has its own level and spare-copy requirement, handled in Army. Spending account points does not consume the same material as using Tomes.
Mastery is another track: its first visible target is 10,000 rolls, while a later next-rank target is 28,481. Do not assume every rank costs exactly 10,000 more rolls or that the maximum can be predicted with a flat multiplication.
Choosing the next point
If your goal is rolling, compare the immediate displayed effect of Luck, speed and any relevant border goal. If a fight is failing, inspect card upgrades and combat as well; the account stat panel is not a substitute for lineup diagnosis.
The Luck calculator shows the supported stat component. The AFK calculator estimates time from measured throughput, and progression lists observed mode unlocks.