Account panel reference

Stat Visible cap Observed value
Luck 10,000 points 20 points → ×1.60; 38 → ×2.14
Haul 10,000 1 point → +0.01% rolls from play
Roll Speed 50 1 point → +2%; 2 → +4%
Border Chance 80 10 points → +10% Gold/Rainbow/VOID odds
Potion Duration 60 10 points → +30%
Mastery 45 ranks Rank 0 next milestone 10,000 rolls; rank 4 shows +20% luck

These are observed caps, not instructions to buy a reset. The footage shows a paid Reset button; inspect its current price and confirmation before using it. We do not have enough controlled progression data to prescribe a single best allocation for every player.

Getting XP versus upgrading a card

The official XP Boost pass grants ×1.5 account XP per roll. Rolling and account XP are connected in the source description. A selected card has its own level and spare-copy requirement, handled in Army. Spending account points does not consume the same material as using Tomes.

Mastery is another track: its first visible target is 10,000 rolls, while a later next-rank target is 28,481. Do not assume every rank costs exactly 10,000 more rolls or that the maximum can be predicted with a flat multiplication.

Choosing the next point

If your goal is rolling, compare the immediate displayed effect of Luck, speed and any relevant border goal. If a fight is failing, inspect card upgrades and combat as well; the account stat panel is not a substitute for lineup diagnosis.

The Luck calculator shows the supported stat component. The AFK calculator estimates time from measured throughput, and progression lists observed mode unlocks.