Build from the front backwards

  1. Put the intended front card into the rightmost slot labelled FRONT.
  2. Read its HP, trait and protection effect. Can it stay alive until the team’s recurring abilities act?
  3. Add damage that fits the enemy formation. Halberdier sweeps the front three every third turn; Sun Knight’s shown ability cleaves the front two and blinds their next attack.
  4. Add healing or protection if it changes survival. Read the actual HEAL or shield text instead of treating every support as a damage dealer.
  5. Watch a complete fight and change one role or position at a time so you can see the result.

A recorded four-slot example

At 1:55 in Velace’s early-game recording, stage 11 has this exact back-to-front lineup. All four cards display level 1:

Army position Observed card Printed variant label
4 · back Gold Marching Drummer Gold Uncommon · 1 in 7,500
3 Pyromancer Normal Epic · 1 in 20,000
2 Gold Cutpurse Gold Rare · 1 in 40,000
FRONT Halberdier Normal Epic · 1 in 40,000

This is a real setup from the recording, not proof that it is the strongest four-card team. It gives you a concrete arrangement to inspect. The front-position Halberdier’s selected panel has no trait and shows the every-third-turn Sweep. We do not infer the other cards’ complete skill text from their pictures.

The team builder can load this example in one click. Replace cards and add role notes to match what you own; do not spend rolls solely to recreate the screenshot.

Three useful lineup patterns

Situation Starting pattern What to watch
Early Story Your most durable available front plus useful damage in remaining slots Whether the front dies before recurring skills.
Several dangerous enemies Durable front plus multi-target damage Whether the attack reaches the enemy causing the loss.
Long boss fight Survival/support plus reliable damage Whether sustain actually creates more useful turns.

These are role patterns, not claims that a particular five-card composition was controlled-tested. Use cards for observed ability text and traits for effect restrictions.

Raids

Raid rewards have their own milestones and qualification rules. A team that clears a small Story wave is not automatically the best contributor to a shared raid boss. Overlord’s execution applies to non-boss foes, so its execute clause cannot be counted as raid-boss damage. Judge its remaining attack, health and dodge effects separately.

Check raid rules before changing a team solely to chase equipment. Read the current boss and result; the available footage does not support a universal raid DPS simulator or a guaranteed MVP composition.

Avoid comparison traps

A Gold level-51 support and a normal level-1 attacker are not a fair raw-power comparison. Border, level and trait all alter what you see. Equip Best is a useful initial fill button; it does not replace reading a role and watching where the team loses.

Save your draft in the team builder, compare supported like-for-like snapshots in card comparison, and use card upgrades only after identifying the card worth keeping.