Confirmed effects

Trait Seen effect Practical use and limitation
Sturdy +25% health Extra durability; it does not solve low damage or supply healing by itself.
Overlord · Mythic +50% attack and health; finishes non-boss foes under 25%; 15% dodge Offensive and defensive value. The execution explicitly excludes bosses.

Overlord’s tooltip says health, not healing. An attack bonus should not be silently applied to a card’s HEAL field. These effects come from visible in-game text. This reference currently covers two named traits, not the full pool.

Choose by the problem you are fixing

A front card that dies early can benefit from survival. A team that times out needs damage or a better targeting pattern. A boss fight reduces the value of Overlord’s non-boss execution clause even when its other bonuses remain useful. Judge each clause rather than transferring a generic Roblox tier list into this game.

Keep a useful trait on a card you use unless your available rerolls and current goal justify the risk. A stronger card pulled later can change where you want to invest. We do not recommend burning an entire beginner bundle to chase one unverified target probability.

Guarantees are separate from named traits

The panel shows Epic+ guaranteed in 20 and Legendary+ guaranteed in 100 at one observed state; later counters vary with progress. “Epic+” is a rarity threshold, not a guarantee of Overlord. The full pool weights, reset interactions and targeting rules have not been verified.

For the click sequence see trait rerolls. Use the reroll budget tool to compare your displayed counter against inventory, and team building to decide which card’s role needs help first.