Expedition durations
| Mission | Displayed duration | Scheduling use |
|---|---|---|
| Border Patrol | 30 minutes | A short return window. |
| Supply Run | 2 hours | A medium break. |
| Ruins of Aldmoor | 6 hours | A longer work/sleep interval. |
| The Ash Wastes | 12 hours | An extended absence. |
Border Patrol’s panel asks for three cards of 1 in 100 or rarer in the observed state. Other mission requirements must be checked on their own rows. Do not assume that every team qualifies for every duration.
Dispatch checklist
Open Expeditions, select a mission, fill the required squad and inspect the shown reward before sending. Later Army views mark dispatched cards AWAY, so check squad status before relying on the same cards in an active setup. The footage does not fully establish every interaction between preset decks and away cards; verify availability in Army rather than treating a saved deck as a second copy of a card.
One later-game Border Patrol preview shows 2,051 rolls for the chosen team. This is not a fixed payout for every player. The team and account state matter, and the complete multiplier formula is unverified. We therefore schedule time without pretending to optimize a universal rolls-per-hour figure.
Auto Expedition
The official pass description says it repeats the same team and sends rewards to mail. Check whether you want to keep that squad committed before enabling repeated dispatches. The description does not establish infinite mailbox retention, offline tick details or simultaneous mission capacity.
The expedition planner gives a finish time and how many full mission intervals fit a chosen window. Use roll sources to compare other activities and gamepasses to assess the automation convenience.