Where to look first
| Route | Action | Important limit |
|---|---|---|
| Official codes | Open Menu → Codes and redeem an unused listed code | One-time availability; expiry may change. |
| Packs | Open the pack inventory and inspect Pouch, Crate and Chest previews | Roll/card amounts scale; not three separate confirmed card pools. |
| Daily/weekly quests | Complete a displayed task and claim it | Requirements and rewards are a current-screen snapshot. |
| Roll Pass | Claim unlocked free-track rewards | Premium is separate; season/tier contents can change. |
| Expeditions | Select an eligible squad and duration; claim the return | Rewards depend on the mission/team; do not use one player’s payout as universal. |
A pack is not a fixed global amount
In later-game footage, Pouch/Crate/Chest show 230 / 2,300 / 23,000 at one stage and 250 / 2,500 / 25,000 at another. The UI says each card is a roll at your current luck. The changing preview is why a code’s pack reward and its immediate roll balance should be checked separately.
Do not hold every pack indefinitely based on an unverified “best opening level.” We know the displayed amount changes; we have not established every scaling trigger or an optimal hoarding strategy. Read the pack guide for the Open 10/100/All controls.
Repeatable session checklist
Claim available rewards, choose a lineup that can keep clearing the current content, inspect the daily checklist, and schedule expeditions around when you will return. If you are estimating an AFK session, measure a short interval first and use the roll-time calculator.
This guide lists reward routes, not a promise of unlimited free rolls. Scripts, account cookies and third-party roll generators are not required by any sourced route.