Getting into Arena
Check the Story next-unlock label. The independent recording names stage 70: Arena. Once available, open the Arena tab and inspect tickets, rating, opponent search and defense before entering a match. A displayed 15/15 ticket count is one account’s state, not proof of a universal refill schedule.
Attack and defense are separate checks
Use Find Opponent only after reading your selected lineup. The panel also exposes a defense deck, so check which cards are saved there instead of assuming your currently active Story deck is always the defensive setup. We have not confirmed normalization, duplicate-card limits or the whole matchmaking algorithm.
Do not copy a Story recommendation without looking at the opposing composition. Survival, target pattern and every-third-turn abilities can matter differently when an opponent has support cards. Combat explains the readable fields, and the team builder records a back-to-front lineup without pretending to simulate an unverified PvP formula.
Observed shop examples
The later recording shows Gladiator entries priced at 10,000, Gold at 35,000, Rainbow at 500,000, and War Potion at 60 of the displayed Arena currency. Those are dated shop labels; check the currency icon and current price yourself. They are not Robux prices and are not a claim that each match awards a fixed amount.
The official RANKED code is a reward string; its name alone does not prove Arena rules. Use codes for the bundle, progression for unlocks and traits to read effects before rerolling specifically for PvP.